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Get Moon Tear Again Majoras Maks

  • Chapter ane – Get-go Three Days
    • 1.i – Unfortunate Events
    • 1.two – Bang-up Fairy
    • 1.3 – Bomber's Lawmaking
    • 1.4 – Moon'south Tear
    • 1.5 – Get That Ocarina Back
    • 1.vi – The Deku Mask
  • Chapter two – Southern Swamp
  • Chapter 3 – Woodfall Temple
  • Chapter four – Drove
  • Chapter 5 – Snowhead
  • Chapter 6 – Snowhead Temple
  • Chapter 7 – Jump, Romani Ranch, Ikana Graveyard
  • Chapter 8 – Great Bay & Zora Cape
  • Affiliate 9 – Great Bay Temple
  • Chapter x – Ikana Canyon
  • Affiliate 11 – Well & Ikana Castle
  • Chapter 12 – Stone Tower Temple
  • Chapter 13 – The Moon

ane.one Unfortunate Events

Y'all'll see a brusque cutscene of the protagonist, Link, riding lonely in the forest on his trusty steed, Epona. He looks rather depressed, or deep in thought. Ii fairies then appear and scare the horse while Link is looking the other manner, spooking Epona and causing Link to fall on the ground, knocking him unconscious. Come on, he's suffered worse than that earlier!

Weird music introduces the Skull Kid, a rather odd graphic symbol who comes and searches Link. After a moment, he finds the Ocarina of Time and plays a few notes. Awww, now he'due south got his spit all over it! As he giggles at his new toy, the fairies will begin arguing in the background.

Link and so wakes upwards and after a shake of the head to get his bearings again, he glares at Skull Kid who tries to hide the Ocarina behind his dorsum. Skull child easily jumps out of Link's attempted grab and hops onto Epona. Link tries to tackle him, but just manages to go his leg. Epona, meanwhile, rides off, dragging Link along the ground. The scene changes and Link loses his grip every bit they round a corner, leaving Skull Kid dwelling house costless with both the Ocarina and the equus caballus. Eep, become up dude!

~ Lost Woods…? ~
Starting Area

Now that you lot have gained control of your hero, get used to the controls. Utilize the Analog Stick to motility around, printing the A button to perform deportment and interact with people and objects and press the B button to slash your sword. Test information technology out past slashing the bushes nearby. This is actually ane of the best places to become cash early on on in the game, so if you wish, yous can stay for a bit and load upward. You can enter the next area and return repeatedly to make the bushes reappear, thus being able to get a ton of rupees before you movement on.

Jumping Tutorial

When y'all're done playing effectually, run through the stump that the Skull Kid disappeared into. This adjacent surface area has a agglomeration of stumps sticking out of the ground and acts as a tutorial area, giving you a chance to practice your jumps. Simply run towards a ledge and Link volition automatically spring (depending on how far you're holding the Analog Stick). If you lot've played Ocarina of Fourth dimension before this, you'll undoubtedly drool at Link's absurd new flips.

Uh-Oh…

Another short clip volition begin of Link falling off of a ledge, after which you'll get the privilege of watching a Windows 95 screensaver-worthy scene. Link lands on a pink blossom and the Skull Child will insinuate having done something horrible to Epona. Meany! It looks like he decides that Link'due south horror at the previous comment is a gesture of state of war, because he takes this opportunity to send you in to a terrifying dream. Run away from the Deku Scrub, Link!

When the dream ends, Skull Child giggles at Link's new fashion statement. Well, that merely sucks, doesn't it? Tatl will try to finish you and lose her chance to stay with her buddies. Of course, that's all your fault, correct?

~ Mysterious Underworld ~
Opening Doors With A

At long concluding, yous will regain control of Link, who is now an incredibly short Deku Scrub whose head is disproportionately large compared to his torso. Walk around and get used to spinning with A. When you lot're ready, go up to the door and press A to go through.

Tatl

Go effectually the corner and Tatl will run after you. She agrees to help you out… at least until you get back to Skull Kid. 1-sided dearest, eh? You lot now have the option of pressing Up-C on the N64 version, or Right on the d-pad in the 3DS version, when nearly something of interest and Tatl will tell you lot about it if you wish. For those of you who have played the prequel to this game, Ocarina of Time, this means no more annoying interruptions for every single new thing y'all run across.

Deku Flowers

When you're fix, stand atop the flower and yous'll see Tatl wink. You tin press the button to go an explanation from Tatl if y'all wish. Press and hold the A push button to swoop into the flower, so aim with the Analog Stick and let go of A to shoot up and wing effectually using a flower in each hand. Who needs ladders? Fly over to the other side of the room and either wait for the "bloom-power" to habiliment out or printing A to drop down early. If you don't go far to the platform, apply the flowers to work your way back up and try again. Once you make information technology, get through the door.

Deku Nuts

In this room, you'll take to use these flowers to become from one isle to the other. Arrive the first flower and fly to the 2d platform. From here, there are ii platforms ahead. Wing to the one on your left and open up the large chest to get your very start item: Deku Basics. While you won't exist fighting enemies for a niggling while notwithstanding, these are very useful things to have, assuasive you lot to briefly stun foes and brand them vulnerable to attacks.

To your right is a tree. The fourth platform is correct behind information technology, so you can either endeavor and fly effectually it, or go back to the 2nd platform below and and so become to the fourth platform. One time you make information technology, look off in the distance to see the fifth platform. Make it the blossom and go around the tree, and then straight for the platform. You should just be able to make information technology.

Tatl will inform you of the thingy over on the other side (attempting to teach you how to utilize either Z or L targeting). Check it out if you like, and then fly over to the final platform. Press A to inspect the weird tree (looks like a Deku Scrub doesn't it?) and go through the last entrance.

~ Clock Tower Basement ~

After going through a corridor with some crazy camera angles, y'all'll enter a room where the door mysteriously closes backside yous all on its ain. Information technology'southward scary already! Bank check out the waterwheel and such, then run upstairs and make for the double doors.

As you approach them, nevertheless, a clip begins as the emotional Mask Salesman appears on stage behind Link. While a lot of the characters in Majora'southward Mask have the same model design as the ones in Ocarina of Time, they are not really the same characters. This is ane of those rare exceptions, as this guy is also from the state of Hyrule.

Apparently, he travels the world collecting masks of all sorts, just the Skull Child stole a very important 1 from him: Majora's Mask. Turns out, if yous can get your "precious item" back, he'll teach you how to return to your normal form! At that place's but 1 affair: bring him Majora's Mask. Oh, no trouble! There'due south another catch though; he'south leaving in 3 days, so you'll have to do all this before y'all run out of time. Lovely; however, at that place's actually a very important reason for this as you'll soon find out…

In the 3DS version, the Mask Salesman will reference the nearby Sheikah Stone. Much like in Ocarina of Time 3D, if Link is e'er stuck as to where to go, he can enter the Sheikah Stone to become a hint on what he needs to exercise next.

When he finally runs out of things to say, you'll regain command of Link. Turn around and go through the double doors to have your first look at Clock Boondocks.

ane.2 Bang-up Fairy

Tingle'south Map

After a brusque overview of the South Finish of Clock Town, Tatl will remind you of how ridiculous the Mask Salesman'south terms are, and also tell you lot to go see the Great Fairy.

You lot should explore a trivial and get used to Clock Town. It seems really big at first, but you'll effigy it out quickly enough. Talk to the townspeople and they'll inform you of the giant, creepy Moon that's looming over the metropolis. Well that's just dandy, isn't it? Besides, everyone is preparing for the annual Carnival of Time which takes place in three days. Hmm…

From where you outset (the archway to the Clock Tower), circle around to the opposite side of the belfry and go through the entrance into North Clock Town. Hither, you'll discover a creepy guy clothed in light-green direct alee. His name is Tingle, and for some reason, Nintendo is obsessed with bringing this freaky graphic symbol back into Zelda games over and over once again. He's 35, thinks he's a fairy, and his male parent is ashamed of him. He normally flies around using a red balloon tied to his dorsum, drawing maps of the state. He's selling a map of Clock Town for v rupees. Spin through the nearby bushes to get rupees (you tin leave and come back to make them reappear) and once yous have enough, buy information technology from him. Yous can also buy the map of Woodfall if you wish, just yous tin get a much cheaper ane later on.

Chimera Blast

Enter the cavern in North Clock Town to see the Peachy Fairy, who was shattered into pieces due to the Skull Child. In gild to restore her to her true grade, yous'll have to detect the missing Stray Fairy and return it to her. This acts as a tutorial to explicate Stray Fairies, a collectible y'all will be seeing quite a lot of throughout your journeying. This one's location varies depending on what time of day information technology is.

Solar day

During the day, it can be found in the Laundry Pool in the southwest corner of Clock Boondocks. Hop across the h2o and touch it to retrieve it.

Night

During the night, it can be found in E Clock Town in the middle of the square; you can't miss it. It's too high to get by walking up though, and so yous'll have to use the nearby Deku Bloom and fly into it to retrieve it.

Once you've acquired the Stray Fairy, (another arrogant private like to yourself, if a bit shinier) return to N Clock Town and enter the cave on the left side. It will and so combine with the others in the spring to become a large scandalous female known every bit the Great Fairy of Magic. They look much less obnoxious than they did in Ocarina of Time. Anyway, she'll give you Magic Ability, allowing yous to shoot bubbles with B. Sweetness! She also gives you a clue to finding the Skull Kid, saying to get to the Observatory adjacent. Good to know. She likewise reminds yous to come back when you have returned to your old cocky. What practice you think she has in mind?

1.3 Bomber'south Lawmaking

Back outside (in N Clock Town), you will notice Tingle is now floating around with a red airship. He'll be that fashion from now on, so if you didn't already buy a map of Clock Boondocks from him, shoot down his balloon and do so. In the centre of this area is a child wearing a red cap who's shooting at a Majora's Mask balloon. Why does it even take that symbol on it? If y'all speak with him, he'll tell yous to go away. He does mention, however, that if you tin can manage to pop his balloon, well, maybe you'll be worth his time. Sounds easy enough.

Face towards the balloon, press B to enter a first person perspective, aim up at the balloon and charge up a bubble (to requite it farther range). Release it before your bubble pops and you should easily be able to pop the balloon. This volition startle the kid, who is now eligible for conversation. Become talk to him and he will tell you how impressive your big head is. Manifestly, he is willing to let you into his gang, which grants y'all access to the Observatory. Hey, that's where the Swell Fairy told us to go! The only catch is, commencement you will play hide-and-become-seek with him and his friends. Sounds good, right? You have until the next day starts, then if it'due south night already, you'll accept less fourth dimension to do information technology.

The kids will run off and hide now, and it's your job to observe them. They cheat nonetheless, and run away when they come across you. So it's really more of "hide-and-go-catch." Put your Deku skills to use and utilize A to spin after them and B to shoot bubbling and stun them temporarily.

The locations of the Bomber Kids differ in the N64 and 3DS versions of the game. For the N64 version, take a look at the map below.

For the 3DS Version, there is one Bomber in each of the five locations inside Clock Boondocks:

  1. N Clock Town – At the northeast corner
  2. East Clock Boondocks – Near the bell at the higher level of the Stock Pot Inn. Use the Deku Flower to launch yourself up in that location.
  3. S Clock Town – Hiding inside a crate correct in the center of the area.
  4. Laundry Pool – Hiding within a crate well-nigh the water.
  5. West Clock Town – Walking effectually in the college part of the area.

Afterward you lot accept caught all of the children, the screen will fade and you'll be dorsum in North Clock Boondocks. Well, they've decided you can't actually join the club! BUT, they volition give you their password to let yous go to their hush-hush hang out spot in the Observatory. Nifty!

If yous are playing the N64 version, WRITE Downwards THE Code!!! Otherwise you'll take to re-grab them to go the lawmaking over again. For the 3DS version, it is stored for y'all in the Bombers' Notebook.

The lodge they are standing in is always different. All 5 are shuffled around each time you play, pregnant at that place are 120 possible combinations for this countersign and it is completely random. Write it down on a sticky annotation or something and slap it to your Goggle box, since you lot'll be using it repeatedly throughout this game. For a piffling while, you can talk to the kids and they volition tell information technology to you over again in case you didn't write it down. After that, if yous always forget it, you can e'er play this little game with the kiddos some other fourth dimension.

1.four Moon's Tear

Now that you take the password, you can go to East Clock Town and have a lilliputian chat with the Bomber wearing the yellowish cap. He'll requite you the "Hmm" as well equally need for their secret code. Didn't he run into you chasing his buddies? Give information technology to him and he'll stand out of the way. This role should be obvious: …go within.

Bombers' Hideout

Ahead, there'south a fork in the road leading to the left and forward. At that place'south only one style yous tin go for now, and so bounce from platform to platform until you lot get to solid land. Use A to spin just before yous touch water and y'all'll zip across it really fast! This is handy for longer distances.

Once y'all get beyond, go to the left and you'll run across your first enemy: a Skulltula. They're a flake harder to defeat than they were in Ocarina of Fourth dimension, but you tin still beat them up the same way. Wait for their back to be turned and hit them (in your case, with a bubble). Alternatively, this is a smashing time to use your Deku Basics if you lot'd like to briefly stun it. Either evidence it who's boss… or merely walk around it in the shallow water.

At the end, follow the narrow passage which leads to an open room. You can suspension the jars around here to get some Magic Jars (which restores your Magic Meter) and possibly some Recovery Hearts in example you were harmed past the Skulltula. The ladder in the heart of the wall is blocked by another balloon, of all things. Honestly, the Bombers need a more high-tech security system… Pop this "obstruction" with a bubble and climb upwardly the ladder.

Astral Observatory

In that location are some stairs here, some pots and… a Scarecrow that's alive… right, well… you'll come back to that later. Offset, go upward the stairs and around to talk to the Professor Shikashi, who likes to stand up a little as well shut for condolement when speaking to you. He rambles a fleck, explaining that the Skull Kid has been causing trouble hither also. Are you seeing some sort of ongoing theme? After a moment, he'll ask you if you'd like to look into the telescope. Why yes, thank you, that'd be lovely.

Gaze around if you'd like. If you expect to the left, you lot can really see a dude off in the grass doing jumping-jacks. Odd. Await towards the Clock Tower and press A to zoom in on the Skull Kid who is atop information technology. The Skull Kid will glance at the Moon, which volition cause it to cry. Jeez, he's hateful! The Skull Child will then insultingly show off his rear.

Press B to stop using the telescope. Professor Shikashi rambles a scrap, only he does mumble about something rather important: Skull Kid could only have gotten atop the Clock Belfry by using the "clock door" which will but open on the eve of the carnival… Or it could be that he tin can levitate, as you've already seen….

Afterwards you're done talking to him, go outside to detect your very own Moon's Tear. Yippee! This will come in handy in but a moment, and it's necessary to get some Pieces of Eye later on on in the game, so remember how to get these! Go all the way back through the sewers and back to Clock Boondocks.

Clock Town

Become back to South Clock Boondocks and approach the giant yellow flower (bold you haven't already). Just before you can get to it, a large Business organization Scrub volition wing in and take residence, claiming he has the buying papers and everything. Dang. He does comment, however, that he'd be willing to sell it in exchange for a Moon's Tear. Well gee wiz, what a coincidence!

You probably know what to do hither. Here'south your starting time trading sequence, and it's done a little differently than most of the games in the Zelda serial. Speak with the Business Scrub, and after talking with him for a moment, a screen will popular up allowing y'all to choose an detail. In the N64 version, place the Moon'southward Tear on 1 of your item buttons, then return to the conversation and press that C push to requite it to him. In the 3DS version, only select the item and it will give it to him. He'll then pack up and exit in a scene that is far too long (at least on the N64 version). One other thing to note is that he gives yous the Land Title Human activity. Keep this in mind, since you'll need to go these later on on in the game for some Pieces of Heart.

one.5 Get that Ocarina Back

Laissez passer-Times

At this betoken, the guide volition assume that you're on the night of the first day, if non the morning of the second day. You will have to expect until the eve of the carnival in society to access the meridian of the Clock Tower, and y'all likely have some fourth dimension to fire. If this is your showtime time playing the game, it is suggested that you spend it talking to people and getting more acquainted with the boondocks. You can likewise try earning some money by playing mini-games around town. In your current form, you probably won't get whatsoever Pieces of Heart from them just yet, just you can still get rupee rewards if you do well.

– Treasure Breast Shop (East Clock Town)
– Deku Scrub Playground (N Clock Town)

Optional Glitch: Exploring Termina Field – N64 Version ONLY

If you're Really ambitious, you tin escape Clock Town by the employ of a footling glitch to get passed the guards. Merely those whom have beaten the game already should practise this; however, but make sure y'all're dorsum before the concluding night!

To practise it, stand near the guard in Eastward Clock Town and face back towards the square. Concur Z (facing away from the guard and exit), then move backwards on the Analog Stick and walk forth the wall on either the left or correct side. The guard volition impede you, simply you'll slowly inch your style out if you angle yourself properly. Once outside, in that location'southward lots of bushes to spin through and holes you tin fall into that will reward you lot with rupees. For some odd reason, at that place aren't whatever chests or enemies out in Termina Field at this signal… Play effectually if you lot like, then return to Clock Town before you run out of time.

Dancing With The Scarecrow

If you STILL have time to burn (or just don't intendance to exercise the above), y'all should notice a Scarecrow. At that place's one back in the Astral Observatory, but there's also one in the Trading Post (Westward Clock Town). Trip the light fantastic with him repeatedly until the dark of the final solar day to pass the time. He's also willing to tell you lot about some hidden songs. Since songs play a vital part in this game, this could be important, hmm?

One time information technology's the dark of the final day, get ready, because y'all're going to face up Skull Child! Check out the moon every little while, as it steadily gets bigger, only on the Concluding Dark, it grows incredibly quickly.

The Depository financial institution

Before you actually go to the Clock Tower, in that location's one matter you should do chop-chop. In the N64 version of the game, go to Due west Clock Boondocks and speak with the man sitting on the counter in the middle of the expanse (the banking concern). He'll postage stamp you with some special ink, which gives you an account. Right on! Put all of your remaining rupees in the bank, which will permit you to relieve them for afterwards (yous'll see why in a bit). If you are playing the 3DS version of the game, the Broker is located in South Clock Town, but north of the Clock Tower, near the archway to North Clock Town. Nearby is an Owl Statue. In the 3DS version you can walk upwards to any of these statues at anytime and save your progress.

Funfair of Time

When you're all ready, go to the yellow Deku Flower in South Clock Town (the one that you traded your Moon's Tear for) and get in. Wing to the overhang to a higher place the door leading into the Clock Tower. Here, you'll find your very starting time Slice of Heart! For every four of these you notice, another middle will be added to those at the peak-left of the screen, extending your total life energy.

At 12:00 on the concluding night, you'll witness a short scene with fireworks jubilant the Carnival of Fourth dimension and the summit of the Clock Tower flipping on its side. This will open a doorway with some stairs that lead up to the meridian. Once the movie ends, sew together the stairs to face up the Skull Kid and get back what'due south rightfully yours!

Atop The Clock Tower

A short cutscene ensues in which Skull Kid is revealed, once once more, equally a wiggle. Tael will attempt to give yous a hint about what to do, which Tatl will decipher after. Skull Child will eventually scream, which causes the moon to fall even faster. After a moment, you'll regain command of Link. Link doesn't take much to offer at this point, only let's see what your new found Deku Scrub powers tin can do! Show him your spectacular, unstoppable new power! Z- or L-target him and blow a decent sized chimera (to go further range). This will cause him to drop the Ocarina of Time. Get information technology, quick!

Another cutscene volition then take identify, with Link remembering the one-sided chat he had with Princess Zelda upon leaving the land of Hyrule just before this game began. She offered him her goodwill equally well every bit the Ocarina of Time, reminding him of a mystical vocal he used in the Ocarina of Time too: the Song of Fourth dimension. She told Link that if he ever needed assistance, he could play this song to get assistance from the Goddess of Time.

Later on learning the Song of Fourth dimension, Tatl volition yell at Link to become him to end daydreaming and brainstorm praying desperately to the Goddess of Time to give them more fourth dimension. Once you regain control, rapidly press First, set the Ocarina of Time to one of your buttons and play your… pipes…? That's kind of odd.

Play your spiffy new vocal, which will take you back in fourth dimension 72 hours to the dawn of the commencement day. Well, you're still stuck in Termina, but now you have the Ocarina of Time back and the earth hasn't met certain doom notwithstanding! You'll go flashes of the starting time of your journey, and you will appear back in Clock Town just equally y'all exited the Clock Tower basement. All in a day'due south work, correct?

one.half dozen The Deku Mask

Tatl will vocalism everything that's obviously going through your head and then apologize to y'all for existence rude earlier. She wants to help out. Isn't that precious? You lot accept your "precious item" back, and then pay the Mask Salesman a visit, every bit he suggested earlier.

Clock Tower Basement

Speak with the Mask Salesman and he'll emphatically milk shake your shoulders with excitement. Somehow, he magically makes an organ appear. Play his melodic tune to go normal one time more. Sweet! With the Song of Healing, you lot tin get other cool masks throughout your journey. With the Deku Mask, you can now either stay in your normal, Hylian course or go a Deku Scrub at anytime you wish! This is a huge advantage to have!

Oops! He did enquire u.s.a. to become Majora'south Mask dorsum, huh? Cheque out his angry eyes, they're so fierce! He'll then tell yous nearly Majora'due south Mask and how obviously it was used by an ancient tribe to curse people and gave its user incredible ability that could destroy the world. It became too unsafe to keep around, so they hid it in shadow, whatever that ways. The Mask Salesman institute information technology and took it, so the Imp (Skull Kid) came and stole information technology from him. He and then chuckles. "Merely believe! Ho, ho, ho!"

In the Nintendo 3DS version of the game, the Mask Salesman will as well requite you the Bombers' Notebook at this bespeak. This will track all of the various interactions you've had with some of the residents of Termina. It will be very helpful with future sidequests that arise.

Well, with all that out of the way, get out the Clock Tower to brainstorm your next 3-day adventure. Congratulations on completing the introductory portion of the game.

  • Chapter 1 – First Iii Days
    • 1.1 – Unfortunate Events
    • 1.2 – Great Fairy
    • 1.3 – Bomber'due south Lawmaking
    • one.four – Moon's Tear
    • 1.5 – Become That Ocarina Back
    • 1.6 – The Deku Mask
  • Chapter 2 – Southern Swamp
  • Chapter iii – Woodfall Temple
  • Affiliate four – Drove
  • Chapter 5 – Snowhead
  • Chapter 6 – Snowhead Temple
  • Affiliate seven – Bound, Romani Ranch, Ikana Graveyard
  • Chapter 8 – Great Bay & Zora Greatcoat
  • Chapter nine – Great Bay Temple
  • Chapter ten – Ikana Canyon
  • Affiliate 11 – Well & Ikana Castle
  • Chapter 12 – Stone Tower Temple
  • Chapter 13 – The Moon

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Source: https://www.zeldadungeon.net/majoras-mask-walkthrough/first-three-days/

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