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No Mans Sky Does Claiming a Base Upload It

Foundation Update book cover

Introducing Update 1.1

Game Modes

Base of operations Building

Base building screenshot

Farming

Toxic plant
Farming screenshot

Abound and harvest crops using the new Farming system

Research and abound ten new plant types

Plants abound over fourth dimension meaning biome dependant crops can exist cultivated outdoors, or inside hydroponic labs

Screenshot of plants

Making Camp

Explorers can now deploy equipment in the field

Automatic harvesters gather resources continuously

Advice terminals allow explorers to leave sub space messages for others to detect

Nearby mineral deposits, uninhabited bases or drop pods can be discovered with a Signal Scanner

Identify relieve points anywhere

Base building items

Freighters

Freighter screenshot

New Resources & Engineering

  • Discover new resources as you explore
  • Biome specific resources just grow in specific climates

Screenshot of new resources

  • Discover new technologies
  • Craft new items via base of operations building: Advanced mining laser and Hazmat gauntlets
  • Use these items to gather resource in specific biomes

Screenshot of new technology

User Interface

New quick menu added

Screenshot of new UI

Stack upward to 5 items per inventory slot

Screenshot of new UI

New arrow indicators show shield and life support impairment more conspicuously

Screenshot of new UI

Resources symbols improved to let for easier differentiation

Screenshot of new UI

Press left on D-Pad to view current objective

Screenshot of new UI

UI is no longer colour tinted and removed artifacts

Screenshot of new UI

Screenshot of new UI

Early alarm of pirates on cockpit

Screenshot of new UI

Red screen indicates you're unable to use Pulse Drive

Screenshot of new UI

TAA & Motion mistiness

Introduced motion blur (to plough off, visit Options > display)

Screenshot of new Motion Blur

Screenshot of original Motion Blur

Introduced TAA (temporal anti aliasing) as an pick

Screenshot of new TAA

Screenshot of original TAA

Added texture streaming, which volition permit minimum spec PCs to run the game more smoothly and should help players who are experiencing frame rate drops due to memory loss

Patch notes

General Gameplay

  • Fixed engineering becoming instantly fully charged when repaired
  • Fixed ship appearing on incorrect pad in space station after loading
  • Added interactable objects that required sure tech to collect
  • Added shootable objects that require certain tech to mine
  • Rebalanced resource availability and technology accuse requirements
  • Fixed initial game flow – where travelling to space too quickly later on visiting the monolith could prevent the outset atlas station notification actualization
  • Prevented player being prompted to browse for buildings before leaving the system after visiting the monolith
  • Prevented laser and melee attacks while in space from attempting to edit terrain
  • Improved adding of resources received when mining terrain
  • Renamed Signal Scanners to Signal Boosters
  • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
  • Removed betoken booster from being distributed on terrain, every bit player tin can now build them
  • Improved accuracy of environment detection, fixing cases where it rained inside caves
  • Stock-still galactic waypoints not loading correctly across saves
  • Removed atlas pass v1 requirement from doors in stations
  • Arrange upgrade pods are no longer spawned in stations
  • Suit upgrade pods can now just be used once
  • Fixed collision in anomaly that was causing issues when exiting larger ships
  • Increased the number of different NPC character models generated per system
  • Stock-still the game always remaining in day time for players who began their save prior to patch 1.03
  • Stock-still a potential crash in foliage instance renderer

Localisation

  • Stock-still stats folio in asian languages
  • Fixed multiple issues with asian linguistic communication formatting
  • Multiple improvements and fixes to localisation text in all languages

UI

  • Added new icons for specific types of master resources
  • Fixed health confined not appearing on some targets
  • Added hazard and life back up drain indicators
  • Stock-still mission messages non actualization in a timely style
  • Beacons now notify the role player that they will save the game
  • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
  • Improved navigation in discovery UI
  • Massive speed improvements to browsing huge discovery lists
  • Increased size of discovery storage
  • Added option to load "Earliest" previous save in Options bill of fare
  • Fixed weapon naming
  • Added icon to remind players of the reload button when weapon is empty
  • Multiple fixes for viewing discoveries

PS4

  • Added photo mode
  • Large optimisations to the engine to accommodate base edifice

PC

  • Added back up for up to 8 mouse buttons
  • Fixed better society position history for mouse smoothing
  • Stock-still bug where setting gamma to zippo gave a fully bright rather than fully dark image
  • Fixed hard-limiting on save sizes, with advisable alarm about free space on boot
  • Histrion is now notified when shaders are being loaded
  • Fixed occasional crash on go out
  • Fixed performance of trail renderer for some AMD cards
  • Large optimisations to the engine to arrange base building

Generation

  • Added biome specific plants
  • Adopted new method of distributing resource plants on terrain, for more than lifelike clumps of plants
  • Improved distribution of plant life across all terrain types
  • Introduced visual differentiation of red, light-green and bluish star systems
  • Introduced new mineable terrain resources establish just in ruby, green and blue star systems
  • Reduced average building frequency
  • Introduced planets with elevated building density
  • Introduced planets with no buildings or sentient life
  • Increased the proportion of lush and tropical planets
  • Decreased the proportion of lifeless planets
  • Stock-still problems where multiple ships could appear, overlapping, at the player's beginning scene
  • Prevented certain building types being incorrectly placed underwater
  • Prevented multiple buildings occasionally being placed in overlapping positions
  • Prevented buildings occasionally beingness placed intersecting with the terrain
  • Improved and contradistinct per-planet terrain resource generation, improving gameplay and visuals

Creatures

  • Fixed superlative cache mismatches, causing errors in fauna noesis and pathing
  • Fixed ho-hum memory leak in beast role allocation
  • Improved fauna blitheness speeds
  • Fixed bug where some creatures turns had the incorrect frame count
  • Fixed occasional crash when interacting with creatures

Altercation

  • Increased proportion of vibrant blue skies
  • Corrected cloud levels for clear skies
  • Improved average cloud level settings
  • Fixed cloud rendering while flying in your ship
  • Improved atmosphere depth when transitioning to space
  • Increased fidelity of temper rendering on nearest planet
  • Improved atmospheric fog as you fly to a planet
  • Improved fog method for planets seen on the horizon

Terrain

  • Improved terrain generation algorithms
  • Improved and extended alloy areas between unlike terrain noise types
  • Terrains now generate more open spaces
  • Smaller features now announced at nearer lods to ameliorate visuals in the altitude
  • Fixed objects being placed on incorrect terrain cloth types
  • Improved resolution of afar planet terrain
  • Decreased differences between planet as seen from space and actual planet terrain
  • Fixed seams on planets when seen from space
  • Improvements to terrain cloth option and terrain material blending
  • Terrain generation priority and cost calculation improvements
  • Stock-still terrain generation angle calculations, which would previously prevent nearest region being generated start
  • We now generate caves on lower terrain lods to decrease visual differences in lower item terrain
  • Introduced more varied and vibrant colouring to terrain for each biome
  • Decreased frequency of brown terrain colour selections
  • Inverse texture scales to meliorate transition betwixt terrain lods
  • Improved terrain color combinations to add together variety and meliorate match terrain contouring
  • Improved terrain texture blending method to better retain vibrant colours
  • Improved settings for hue, saturation and value racket variation on terrain
  • Fixed a number of issues causing holes to be seen in the planet terrain
  • Fixed occasional crash when mining terrain

Visuals

  • Fixed color of muzzle flashes on player weapons
  • Added muzzle flashes to send weapons
  • Added cockpit lighting for damage and weapon firing
  • Added debris to freighter explosion outcome
  • Improved freighter cargo explosions
  • Improved photon cannon hitting and space explosion effects
  • Improved turret explosion issue
  • Improved grass colour choice
  • Improved grass colouring method to match underlying terrain colour
  • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
  • Improved lighting on grass
  • Improved alpha cutoffs and blending for grass in the distance
  • Improved colouring method for on-planet buildings
  • Fixed "pop" in lighting when flight between planets
  • Fixed incorrect lighting seen in shadow areas
  • Improved lighting method when rendering tree leaves
  • Fixed procedural texturing on objects with multiple overlapping textures
  • Fixed size of certain texture atlas normal maps
  • Fixed texture scaling on asteroids
  • Zinc plant is now more than obvious when it has been gathered
  • Fixed occasional rendering errors due to precision on cockpit during warp
  • Stock-still pulse lines non appearing when pulse driving out from planet atmosphere
  • Fixed shadowing artefacts on imposters

Space

  • Improved asteroids to allow much denser fields
  • Improved explosion effects
  • Fixed scale of moons on the space map
  • Added freighter groups to the space map
  • Inverse distribution of resources in asteroids
  • AI ships will now articulate asteroids in their path
  • Planets are now scannable from space to come across their resources

Space Combat

  • Fixed compensation targets warping out likewise soon
  • Improved HUD indicators in infinite combat
  • Added damaged ship effect on AI starships
  • Added formation flight
  • Improved locking on passive starships
  • Improved AI combat flight patterns
  • Added new transport weapon technology
  • Holding brake whilst turning now activates drift for fast turns
  • Improved AI send freighter attacking
  • Improved freighter targeting code when under set on past enemy ships

Freighters

  • Fixed pulse drive to foreclose travel through freighters
  • Improved docking code
  • Added hangar to the atomic number 82 freighter
  • Added docking in freighters
  • Added icon to accessible freighter hangars
  • Added colouring to cargo drops to place what is in them
  • You tin at present merely pick upwardly cargo drops that will fit in your inventory
  • Added auxiliary freight ships to freighter groups
  • Added alarm lights and alert audio for when freighters are in combat
  • Improved turret lights and explosions
  • Improved cage flashes on freighter turrets
  • Added indicator of cargo contents
  • Freighter Commanders now give rewards for rescuing them from pirate attack
  • Fixed collision on freighter cargo containers

Audio

  • Updated the lush ambience to make the air current sounds less noisy
  • Ambient background animal at present checks for the presence of creatures
  • Added rain on leafage
  • Added rain on ship
  • Added freighter specific footsteps
  • When on a dead planet, no music will play
  • Round table prop now plays an appropriate sound
  • Added more than music to the loading sequence and game first
  • Added audio to new base building props
  • Created sounds for new base building props
  • Added audio to freighter doors and internal freighter ambiences
  • Added freighter explosions
  • Added freighter alarm
  • Added ambience radio comms when approaching a freighter
  • Fixed missing sounds when in a space station due to the mix settings
  • Multi-tool upgrades now touch sound
  • Lots of pocket-size mix changes
  • Changed some compression settings for PS4 audio to make the sub-aqueduct audio play more reliably

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Source: https://www.nomanssky.com/foundation-update/

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